Dru

"'No, that'd have been my brother, Dur.' - Dru"

Introduction
Dru is a Tortle Ranger with the Archaeologist background. If Indiana Jones was tougher, a desert survivalist and had a shell that’d be Dru.

Tortle

 * Claws
 * Hold Breath
 * Natural Armour
 * Shell Defense
 * Survival Instinct
 * Aquan

Archaeologist

 * Historical Knowledge
 * Personality Traits: I’m happier in a dusty old tomb than I am in the centres of civilization.
 * Personality Traits: I love a good puzzle or mystery.
 * Ideals: Danger. With every great discovery comes grave danger. The two walk hand in hand. (Any)
 * Bonds: I have a friendly rival. Only one of us can be the best, and I aim to prove it’s me.
 * Flaws: I have no time for friends or family. I spend every waking moment thinking about and preparing for my next expedition.

Ranger

 * Favoured Foe
 * Natural Explorer (Desert)
 * Fighting Style: Druidic Warrior
 * Spellcasting Focus
 * Spellcasting

Cantrips (Druidic Warrior Fighting Style)
Mold Earth Primal Savagery

Level 1

 * Detect Magic
 * Jump

Level 2

 * One day soon...

Level 3

 * Eventually...

Relationships and Companions
Dru’s first and biggest relationship is with their most steadfast companion and most capricious enemy - the desert. He loves the wind and the sand, the sun and the heat, the cold and the stars.

Dru has developed a few contacts as he moves around the world of Dust looking for adventure and ancient secrets. He is commonly irritated when new acquaintances ask if he knows “that tortle explorer guy” Dur. He is deeply determined not to lose out to his elder brother Dur on anything, ever. Especially name-dropping.

He begins our adventures in the company of Sekh-at, the tabaxi paladin of Sekhmet. Sekh-at has been tasked to put together a small team of intrepid adventurers to investigate some of the tombs and ruins of Ib. The team includes a couple of ne’er-do-wells that Sekh-at assures Dru will pull their weight.

There’s a former member of a skimmer crew called Zach. Zach’s not too open about their past. Dru thinks they have issues. They seem fun though, and certainly have many tricks up their sleeve. Dru’s bumped into that skimmer before now. He’s pretty sure they’re not the reputable traders that Sekh-at is kidding themselves they are.

And then there’s Ali. The halfling kid’s a bit weird. Keeps talking about this imaginary pet monkey as if its real. Has definitely been affected by some of their past experiences. Dru bumped into them before on the streets of the city and they seemed normal enough. They’ve had some kind of epiphany in the desert and it’s changed them. The desert will do that to a person.

Past
One of eleven children, he’s been overshadowed by his somewhat famous older brother, the explorer Dur.

The family was raised by his mother. They were poor and moved around a lot. Despite the challenges of poverty, they led a fairly normal life. Dru had a few close friends and lived an ordinary childhood. He spent a lot of time in the wilderness as a youngster, and came to love that way of life.

His father has been missing for several years. He disappeared when monsters raided an encampment he was staying in while travelling for work. Several others in the encampment were killed but Dru’s father was never found. No witnesses were left alive to confirm what happened.

Dru became a ranger because he has seen what happens when the monsters come out from the dark. He took it upon himself to become the first line of defence against the evils that lie beyond civilisation’s borders.

He searches for secrets to be used in the fight against the unknown. But also to beat Dur to them. Dur is more likely to put the treasures of the world into a museum... what use will they be there?

Other
Dru on D&D Beyond